Front Page
Archive
Camarilla 101
Disclaimer
Game FAQ
Homepages
Kindred Posts
Links
Status Seeker

This newsletter is based on the LARP game run by
Dave Mitchell, on Saturday Nights at the Grange Hall.
$3.00 US/$4.50 CAN
This page is best viewed in 800x600.
A Neonate's Guide to the Shadows 
The Six Traditions
I. The Masquerade
Thou shall not reveal thy true nature to those not of the blood. Doing such shall renounce thy claims of blood.

II. Domain
Thy domain is thine own concern. All others owe thee respect while in it. None may challenge.

III. Progeny
Thou shall only Sire another with the permission of thine elder. If thou createst another without thine Elder's leave, both thou and thy progeny shall be slain.

IV. Accounting
Those thou create are thine own children. Until thy Progeny shall be released... thou shall command them in all things. They shall owe thee allegiance in all things and their sins are thine to endure.

V. Hospitality
Honor one another's domain. When thou comest to a foreign city, thou shall present thyself to the one who ruleth therein. Without the word of acceptance, thou art nothing and Pariah within that domain.

VI. Destruction
Thou art forbidden to destroy another of thy kind. The right of destruction belongeth only to thine elder. Only the eldest among thee shall call the Blood Hunt.



Return to Neonate Guide



[WOTC/White Wolf Logos] Vampire: The Masquerade, Werewolf: The Apocalypse, Wraith: The Oblivion, Mage: The Ascension, and the Changeling: The Dreaming references are joint trademarks of
Wizards of the Coast, Inc. and White Wolf, Inc.